32 #ifndef MCKL_RANDOM_EXTREME_VALUE_DISTRIBUTION_HPP 33 #define MCKL_RANDOM_EXTREME_VALUE_DISTRIBUTION_HPP 42 template <
typename RealType>
48 template <std::
size_t,
typename RealType,
typename RNGType>
50 RNGType &rng, std::size_t n, RealType *r, RealType a, RealType b)
54 mul(n, static_cast<RealType>(-1), r, r);
62 ExtremeValue, extreme_value, RealType, RealType, a, RealType, b)
64 template <
typename RealType>
77 return std::numeric_limits<result_type>::lowest();
85 template <
typename RNGType>
98 #endif // MCKL_RANDOM_EXTREME_VALUE_DISTRIBUTION_HPP #define MCKL_DEFINE_RANDOM_DISTRIBUTION_2( Name, name, T, T1, p1, v1, T2, p2, v2)
void mul(std::size_t n, const float *a, const float *b, float *y)
void log(std::size_t n, const float *a, float *y)
void u01_oo_distribution(RNGType &rng, std::size_t n, RealType *r)
#define MCKL_DEFINE_RANDOM_DISTRIBUTION_RAND(Name, T)
RealType u01(UIntType u)
Convert uniform unsigned integers to floating points within [0, 1].
Standard uniform distribution on (0, 1)
Extreme value distribution.
void extreme_value_distribution_impl(RNGType &rng, std::size_t n, RealType *r, RealType a, RealType b)
#define MCKL_DEFINE_RANDOM_DISTRIBUTION_BATCH_2( Name, name, T, T1, p1, T2, p2)
#define MCKL_DEFINE_RANDOM_DISTRIBUTION_MEMBER_0
bool extreme_value_distribution_check_param(RealType, RealType b)
#define MCKL_DEFINE_RANDOM_DISTRIBUTION_ASSERT_REAL_TYPE(Name)