32 #ifndef MCKL_RANDOM_RAYLEIGH_DISTRIBUTION_HPP 33 #define MCKL_RANDOM_RAYLEIGH_DISTRIBUTION_HPP 42 template <
typename RealType>
48 template <std::
size_t,
typename RealType,
typename RNGType>
50 RNGType &rng, std::size_t n, RealType *r, RealType sigma)
54 mul(n, -2 * sigma * sigma, r, r);
61 Rayleigh, rayleigh, RealType, RealType, sigma)
63 template <
typename RealType>
81 template <
typename RNGType>
94 #endif // MCKL_RANDOM_RAYLEIGH_DISTRIBUTION_HPP void mul(std::size_t n, const float *a, const float *b, float *y)
void rayleigh_distribution_impl(RNGType &rng, std::size_t n, RealType *r, RealType sigma)
void u01_oc_distribution(RNGType &rng, std::size_t n, RealType *r)
void log(std::size_t n, const float *a, float *y)
result_type sigma() const
Standard uniform distribution on (0, 1].
#define MCKL_DEFINE_RANDOM_DISTRIBUTION_RAND(Name, T)
bool rayleigh_distribution_check_param(RealType sigma)
RealType u01(UIntType u)
Convert uniform unsigned integers to floating points within [0, 1].
void sqrt(std::size_t n, const float *a, float *y)
#define MCKL_DEFINE_RANDOM_DISTRIBUTION_MEMBER_0
#define MCKL_DEFINE_RANDOM_DISTRIBUTION_BATCH_1(Name, name, T, T1, p1)
#define MCKL_DEFINE_RANDOM_DISTRIBUTION_1(Name, name, T, T1, p1, v1)
#define MCKL_DEFINE_RANDOM_DISTRIBUTION_ASSERT_REAL_TYPE(Name)